… sure what happened there but after crashing out in mid-keystroke and hauling myself off to bed for an early night, I slept right through until the alarm went off. Totally dead to the world.
And it was difficult to haul myself out of my stinking pit too. It was probably the best night’s sleep that I’ve had for a while.
Better than the day however. We’ve had showers on and off all the time, particularly when I wanted to go outside. Soaked to the skin going for the baguette and if anyone thinks that I was going to brave the wall over the harbour at lunchtime then they are very much mistaken.
Just by way of a change I’ve done some tidying up and cleaning up in here. Not a lot (that’s Friday’s task) but I’ve made a start.
But most of the day I’ve been doing stuff with my 3D animation program.
You may remember from the other day that I was telling you about trying to add a morph from a previous generation of templates into the one that I use. Well, badger that for a game of soldiers, because I’ve done something different.
Having had a flash … "oohh errr, missus" – ed … of inspiration I’ve actually managed to transfer in a complete set of over 500 morphs designed for a completely different template.
The world is really my oyster now, as I’m sure that you can imagine.
But it’s complicated things a little because a few of the morphs are interacting with the original morphs in rather a strange way. I’ll have to look into this – it’s probably nothing more complicated than a duplication of names.
Another issue is that I’ve somehow managed to “activate” the illustrations and leave as dead links the “active keys for some of them (and I’m sure that I did them all the same way), so that will be a little confusing.
But it keeps me out of mischief.
Anyway, off for a walk braving the wind and rain, and yet another early night.
And I had a parcel delivery – but I’ll tell you about that tomorrow.